Tak jak w temacie, zrobiłem już wszystko co znalazłem w internecie, mój procesor pozwala na emulację sprzętową, zmieniłem w Biosie na enabled, ściągnąłem wszystko dosłownie wszystko w SDK menager, próbowałem na symulacji tworzyć emulację jako x86, lub arm, na wszystkie wersje androida, i cały czas po uruchamianiu widzę czarny ekran emulacji, jednak w Android studio leci taka lista błędów po czym emulator się wiesza i próbuje wysłać raport o błędach:
2018-01-26
21:43 Executing tasks: [:app:assembleDebug]
21:43 Emulator: android/android-emugl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glAttachShader:284 error 0x501
21:43 Emulator: android/android-emugl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glAttachShader:284 error 0x501
21:43 Emulator: TextureDraw: Could not create/link program:
21:44 Emulator: android/android-emugl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glAttachShader:284 error 0x501
21:44 Emulator: android/android-emugl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glAttachShader:284 error 0x501
21:44 Emulator: android/android-emugl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glDetachShader:1152 error 0x501
21:44 Emulator: android/android-emugl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glDetachShader:1152 error 0x501
21:44 Emulator: android/android-emugl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glAttachShader:284 error 0x501
21:44 Emulator: android/android-emugl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glAttachShader:284 error 0x501
21:44 Emulator: android/android-emugl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glDetachShader:1152 error 0x501
21:44 Emulator: android/android-emugl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glDetachShader:1152 error 0x501
21:44 Emulator: android/android-emugl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glAttachShader:284 error 0x501
21:44 Emulator: android/android-emugl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glAttachShader:284 error 0x501
21:44 Emulator: android/android-emugl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glDetachShader:1152 error 0x501
21:44 Emulator: android/android-emugl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glDetachShader:1152 error 0x501
21:44 Emulator: android/android-emugl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glAttachShader:284 error 0x501
21:44 Emulator: android/android-emugl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glAttachShader:284 error 0x501
21:44 Emulator: android/android-emugl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glDetachShader:1152 error 0x501
21:44 Emulator: android/android-emugl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glDetachShader:1152 error 0x501
21:44 Emulator: android/android-emugl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glAttachShader:284 error 0x501
21:44 Emulator: android/android-emugl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glAttachShader:284 error 0x501
21:44 Emulator: android/android-emugl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glDetachShader:1152 error 0x501
21:44 Emulator: android/android-emugl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glDetachShader:1152 error 0x501
21:44 Emulator: android/android-emugl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glAttachShader:284 error 0x501
21:44 Emulator: android/android-emugl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glAttachShader:284 error 0x501
21:44 Emulator: android/android-emugl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glDetachShader:1152 error 0x501
21:44 Emulator: android/android-emugl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glDetachShader:1152 error 0x501
21:44 Emulator: android/android-emugl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glAttachShader:284 error 0x501
21:44 Emulator: android/android-emugl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glAttachShader:284 error 0x501
21:44 Emulator: android/android-emugl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glDetachShader:1152 error 0x501
21:44 Emulator: android/android-emugl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glDetachShader:1152 error 0x501
21:44 Emulator: android/android-emugl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glAttachShader:284 error 0x501
21:44 Emulator: android/android-emugl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glAttachShader:284 error 0x501
21:44 Emulator: android/android-emugl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glDetachShader:1152 error 0x501
21:44 Emulator: android/android-emugl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glDetachShader:1152 error 0x501
21:44 Emulator: android/android-emugl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glAttachShader:284 error 0x501
21:44 Emulator: android/android-emugl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glAttachShader:284 error 0x501
21:44 Emulator: android/android-emugl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glDetachShader:1152 error 0x501
21:44 Emulator: android/android-emugl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glDetachShader:1152 error 0x501
21:44 Emulator: android/android-emugl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glAttachShader:284 error 0x501
21:44 Emulator: android/android-emugl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glAttachShader:284 error 0x501
21:44 Emulator: android/android-emugl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glDetachShader:1152 error 0x501
21:44 Emulator: android/android-emugl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glDetachShader:1152 error 0x501
21:44 Emulator: android/android-emugl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glAttachShader:284 error 0x501
21:44 Emulator: android/android-emugl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glAttachShader:284 error 0x501
21:44 Emulator: android/android-emugl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glDetachShader:1152 error 0x501
21:44 Emulator: android/android-emugl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glDetachShader:1152 error 0x501
21:44 Emulator: android/android-emugl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glAttachShader:284 error 0x501
21:44 Emulator: android/android-emugl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glAttachShader:284 error 0x501
21:44 Emulator: android/android-emugl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glDetachShader:1152 error 0x501
21:44 Emulator: android/android-emugl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glDetachShader:1152 error 0x501
21:44 Emulator: android/android-emugl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glAttachShader:284 error 0x501
21:44 Emulator: android/android-emugl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glAttachShader:284 error 0x501
21:44 Emulator: android/android-emugl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glDetachShader:1152 error 0x501
21:44 Emulator: android/android-emugl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glDetachShader:1152 error 0x501
21:44 Emulator: android/android-emugl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glAttachShader:284 error 0x501
21:44 Emulator: android/android-emugl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glAttachShader:284 error 0x501
21:44 Emulator: android/android-emugl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glDetachShader:1152 error 0x501
21:44 Emulator: android/android-emugl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glDetachShader:1152 error 0x501
21:44 Emulator: android/android-emugl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glAttachShader:284 error 0x501
21:44 Emulator: android/android-emugl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glAttachShader:284 error 0x501
21:44 Emulator: android/android-emugl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glDetachShader:1152 error 0x501
21:44 Emulator: android/android-emugl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glDetachShader:1152 error 0x501
21:44 Emulator: android/android-emugl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glAttachShader:284 error 0x501
21:44 Emulator: android/android-emugl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glAttachShader:284 error 0x501
21:44 Emulator: android/android-emugl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glDetachShader:1152 error 0x501
21:44 Emulator: android/android-emugl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glDetachShader:1152 error 0x501
21:44 Emulator: android/android-emugl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glAttachShader:284 error 0x501
21:44 Emulator: android/android-emugl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glAttachShader:284 error 0x501
21:44 Emulator: android/android-emugl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glDetachShader:1152 error 0x501
21:44 Emulator: android/android-emugl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glDetachShader:1152 error 0x501
21:44 Emulator: android/android-emugl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glAttachShader:284 error 0x501
21:44 Emulator: android/android-emugl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glAttachShader:284 error 0x501
21:44 Emulator: android/android-emugl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glDetachShader:1152 error 0x501
21:44 Emulator: android/android-emugl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glDetachShader:1152 error 0x501
21:44 Emulator: android/android-emugl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glAttachShader:284 error 0x501
21:44 Emulator: android/android-emugl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glAttachShader:284 error 0x501
21:44 Emulator: android/android-emugl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glDetachShader:1152 error 0x501
21:44 Emulator: android/android-emugl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glDetachShader:1152 error 0x501
21:44 Emulator: android/android-emugl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glAttachShader:284 error 0x501
21:44 Emulator: android/android-emugl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glAttachShader:284 error 0x501
21:44 Emulator: android/android-emugl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glDetachShader:1152 error 0x501
21:44 Emulator: android/android-emugl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glDetachShader:1152 error 0x501
21:44 Emulator: android/android-emugl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glAttachShader:284 error 0x501
21:44 Emulator: android/android-emugl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glAttachShader:284 error 0x501
21:44 Emulator: android/android-emugl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glDetachShader:1152 error 0x501
21:44 Emulator: android/android-emugl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glDetachShader:1152 error 0x501
21:44 Emulator: android/android-emugl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glAttachShader:284 error 0x501
21:44 Emulator: android/android-emugl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glAttachShader:284 error 0x501
21:44 Emulator: android/android-emugl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glDetachShader:1152 error 0x501
21:44 Emulator: android/android-emugl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glDetachShader:1152 error 0x501
21:44 Emulator: android/android-emugl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glAttachShader:284 error 0x501
21:44 Emulator: android/android-emugl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glAttachShader:284 error 0x501
21:44 Emulator: android/android-emugl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glDetachShader:1152 error 0x501
21:44 Emulator: android/android-emugl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glDetachShader:1152 error 0x501
21:44 Emulator: android/android-emugl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glAttachShader:284 error 0x501
21:44 Emulator: android/android-emugl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glAttachShader:284 error 0x501
21:44 Emulator: android/android-emugl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glDetachShader:1152 error 0x501
21:44 Emulator: android/android-emugl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glDetachShader:1152 error 0x501
21:44 Emulator: compileAndValidateCoreShader: fail to compile. infolog Vertex shader failed to compile with the following errors:
21:44 Emulator: ERROR: 0:1: error(#106) Version number not supported by GL2
21:44 Emulator: ERROR: 0:1: error(#308) Profile is invalid before glsl1.5.
21:44 Emulator: WARNING: 0:3: warning(#260) Keyword 'precision' is supported in GLSL 1.3
21:44 Emulator: ERROR: error(#273) 2 compilation errors. No code generated
21:44 Emulator:
21:44 Emulator: compileAndValidateCoreShader: fail to compile. infolog Fragment shader failed to compile with the following errors:
21:44 Emulator: ERROR: 0:1: error(#106) Version number not supported by GL2
21:44 Emulator: ERROR: 0:1: error(#308) Profile is invalid before glsl1.5.
21:44 Emulator: WARNING: 0:3: warning(#260) Keyword 'precision' is supported in GLSL 1.3
21:44 Emulator: ERROR: error(#273) 2 compilation errors. No code generated
21:44 Emulator:
21:44 Emulator: linkAndValidateProgram: fail to link program. infolog: Vertex and Fragment shader(s) were not successfully compiled before glLinkProgram() was called. Link failed.
21:44 Emulator:
21:44 Emulator: draw: no program
21:44 Emulator: draw: no program
21:44 Emulator: compileAndValidateCoreShader: fail to compile. infolog Vertex shader failed to compile with the following errors:
21:44 Emulator: ERROR: 0:1: error(#106) Version number not supported by GL2
21:44 Emulator: ERROR: 0:1: error(#308) Profile is invalid before glsl1.5.
21:44 Emulator: ERROR: 0:3: error(#279) Invalid layout qualifier 'location'
21:44 Emulator: ERROR: 0:4: error(#279) Invalid layout qualifier 'location'
21:44 Emulator: ERROR: 0:5: error(#279) Invalid layout qualifier 'location'
21:44 Emulator: ERROR: 0:6: error(#279) Invalid layout qualifier 'location'
21:44 Emulator: ERROR: 0:7: error(#279) Invalid layout qualifier 'location'
21:44 Emulator: WARNING: 0:26: warning(#256) Matrix construction from matrix is not allowed in implicit GLSL version number 110
21:44 Emulator: ERROR: error(#273) 7 compilation errors. No code generated
21:44 Emulator:
21:44 Emulator: compileAndValidateCoreShader: fail to compile. infolog Fragment shader failed to compile with the following errors:
21:44 Emulator: ERROR: 0:1: error(#106) Version number not supported by GL2
21:44 Emulator: ERROR: 0:1: error(#308) Profile is invalid before glsl1.5.
21:44 Emulator: WARNING: 0:20: warning(#260) Keyword 'precision' is supported in GLSL 1.3
21:44 Emulator: ERROR: 0:85: error(#143) Undeclared identifier undefined
21:44 Emulator: ERROR: 0:85: error(#132) Syntax error: '<' parse error
21:44 Emulator: ERROR: error(#273) 4 compilation errors. No code generated
21:44 Emulator:
21:44 Emulator: linkAndValidateProgram: fail to link program. infolog: Vertex and Fragment shader(s) were not successfully compiled before glLinkProgram() was called. Link failed.
21:44 Emulator:
21:44 Emulator: compileAndValidateCoreShader: fail to compile. infolog Vertex shader failed to compile with the following errors:
21:44 Emulator: ERROR: 0:1: error(#106) Version number not supported by GL2
21:44 Emulator: ERROR: 0:1: error(#308) Profile is invalid before glsl1.5.
21:44 Emulator: ERROR: 0:3: error(#279) Invalid layout qualifier 'location'
21:44 Emulator: ERROR: 0:4: error(#279) Invalid layout qualifier 'location'
21:44 Emulator: ERROR: 0:5: error(#279) Invalid layout qualifier 'location'
21:44 Emulator: ERROR: 0:6: error(#279) Invalid layout qualifier 'location'
21:44 Emulator: ERROR: 0:7: error(#279) Invalid layout qualifier 'location'
21:44 Emulator: WARNING: 0:26: warning(#256) Matrix construction from matrix is not allowed in implicit GLSL version number 110
21:44 Emulator: ERROR: error(#273) 7 compilation errors. No code generated
21:44 Emulator:
21:44 Emulator: compileAndValidateCoreShader: fail to compile. infolog Fragment shader failed to compile with the following errors:
21:44 Emulator: ERROR: 0:1: error(#106) Version number not supported by GL2
21:44 Emulator: ERROR: 0:1: error(#308) Profile is invalid before glsl1.5.
21:44 Emulator: W
21:44 Emulator: ARNING: 0:20: warning(#260) Keyword 'precision' is supported in GLSL 1.3
21:44 Emulator: ERROR: 0:85: error(#143) Undeclared identifier undefined
21:44 Emulator: ERROR: 0:85: error(#132) Syntax error: '<' parse error
21:44 Emulator: ERROR: error(#273) 4 compilation errors. No code generated
21:44 Emulator:
21:44 Emulator: linkAndValidateProgram: fail to link program. infolog: Vertex and Fragment shader(s) were not successfully compiled before glLinkProgram() was called. Link failed.
21:44 Emulator:
21:44 Emulator: glClear:466 GL err 0x502
21:44 Emulator: compileAndValidateCoreShader: fail to compile. infolog Vertex shader failed to compile with the following errors:
21:44 Emulator: ERROR: 0:1: error(#106) Version number not supported by GL2
21:44 Emulator: ERROR: 0:1: error(#308) Profile is invalid before glsl1.5.
21:44 Emulator: WARNING: 0:3: warning(#260) Keyword 'precision' is supported in GLSL 1.3
21:44 Emulator: ERROR: error(#273) 2 compilation errors. No code generated
21:44 Emulator:
21:44 Emulator: compileAndValidateCoreShader: fail to compile. infolog Fragment shader failed to compile with the following errors:
21:44 Emulator: ERROR: 0:1: error(#106) Version number not supported by GL2
21:44 Emulator: ERROR: 0:1: error(#308) Profile is invalid before glsl1.5.
21:44 Emulator: WARNING: 0:3: warning(#260) Keyword 'precision' is supported in GLSL 1.3
21:44 Emulator: ERROR: error(#273) 2 compilation errors. No code generated
21:44 Emulator:
21:44 Emulator: linkAndValidateProgram: fail to link program. infolog: Vertex and Fragment shader(s) were not successfully compiled before glLinkProgram() was called. Link failed.
21:44 Emulator:
21:44 Emulator: glClear:466 GL err 0x502
21:44 Emulator: compileAndValidateCoreShader: fail to compile. infolog Vertex shader failed to compile with the following errors:
21:44 Emulator: ERROR: 0:1: error(#106) Version number not supported by GL2
21:44 Emulator: ERROR: 0:1: error(#308) Profile is invalid before glsl1.5.
21:44 Emulator: ERROR: 0:2: error(#279) Invalid layout qualifier 'location'
21:44 Emulator: ERROR: 0:3: error(#279) Invalid layout qualifier 'location'
21:44 Emulator: ERROR: error(#273) 4 compilation errors. No code generated
21:44 Emulator:
21:44 Emulator: compileAndValidateCoreShader: fail to compile. infolog Fragment shader failed to compile with the following errors:
21:44 Emulator: ERROR: 0:1: error(#106) Version number not supported by GL2
21:44 Emulator: ERROR: 0:1: error(#308) Profile is invalid before glsl1.5.
21:44 Emulator: ERROR: error(#273) 2 compilation errors. No code generated
21:44 Emulator:
21:44 Emulator: linkAndValidateProgram: fail to link program. infolog: Vertex and Fragment shader(s) were not successfully compiled before glLinkProgram() was called. Link failed.
21:44 Emulator:
21:44 Emulator: glClear:466 GL err 0x502
21:44 Emulator: Process finished with exit code -1073741819 (0xC0000005)
21:44 ADB rejected shell command (getprop): closed
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